State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 2D Cartoon Games on iOS in France Q2 2024

Explore the performance of the top 5 2D cartoon games on iOS in France during Q2 2024, focusing on downloads, revenue, and active users.

Top 5 2D Cartoon Games on iOS in France Q2 2024

During the second quarter of 2024, the top 5 2D cartoon games on iOS in France displayed varied performance metrics in downloads, revenue, and weekly active users. Here's a closer look at the trends observed for each game.

Winerz saw a significant spike in downloads in mid-April, reaching 109K. This surge was reflected in its revenue, which peaked at approximately $7.8K during the same period. However, both downloads and revenue saw a decline towards the end of the quarter, with downloads at 31.4K and revenue at $681 in the final week of June. Weekly active users followed a similar trend, starting at 50.2K in early April and peaking at 176K mid-month before stabilizing at 106K by the end of June.

Travel Town - Merge Adventure maintained a steady revenue stream throughout the quarter, with a notable peak of $93K in the week of June 10. Downloads saw fluctuations, peaking at 33.2K in late April and ending the quarter at 14.6K. The game’s weekly active users remained relatively stable, ranging from 104K to 133K, with a slight increase towards the end of the quarter, reaching 119K.

Screw Puzzle: Wood Nut & Bolt experienced consistent growth in both downloads and revenue. Downloads increased steadily from 1.8K in early April to 24.5K by the end of June. Correspondingly, revenue grew from $157 to $2.1K over the same period. Weekly active users mirrored this growth, rising from 2.7K to 50.3K by the end of the quarter.

Royal Match demonstrated strong revenue performance, peaking at $252K in the week of June 10. Downloads remained relatively stable, fluctuating between 11.7K and 18.2K. Weekly active users showed a slight decline from 416K in early April to 380K by the end of June, though the numbers remained robust throughout the quarter.

2 Player Games: the Challenge had consistent download numbers, ranging from 10.8K to 15.3K throughout the quarter. Revenue remained modest, peaking at $153 in mid-June. Weekly active users saw a gradual increase, starting at 16K in early April and reaching 17.1K by the end of June.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024